SuperData: Fortnite Suffers Worst Month Since Late 2017

Jason Winter
By Jason Winter, News Editor October 22, 2019
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In September, Fortnite: Battle Royale suffered its worst month in nearly two years. That's according to SuperData, which pegged the game at being down 43% in revenue month-over-month, its worst-performing month since November 2017. Maybe that explains why Epic Games took such a dramatic step in taking the game offline for a couple of days as it retooled for Chapter 2.

The launch of Borderlands 3 pushed League of Legends down to #3 on the PC revenue chart, while #7-#10 were all occupied by free-to-play titles: World of Tanks, Dota 2, Fortnite, and Roblox. Fortnite was also #7 on consoles, and the only F2P game on the list.

Overall, SuperData reported that the worldwide games market was down 1% -- horror! -- month-over-month, with a 17% decline on console and PC mostly offset by a 6% increase in mobile spending. Overall, mobile has 59% of the total market share, which seems to answer Blizzard's question from last year's BlizzCon: Yes, we do all have phones.

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About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (1)

Heavenscent 1 year ago
This game was fun when it first came out but the building being the main point now and the super slow feeling of the game makes it almost impossible for me to get back into.


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