There's a battle going on in the virtual skies, and it ain't pretty.
There's a battle going on in the virtual skies, and it ain't pretty.
In a recent interview with Edge Online, Dark Souls II Producer Takeshi Miyazoe made light of free-to-play games and their, shall we say, inconsistent quality: Again, the notion [of going F2P] draws laughter from Miyazoe.
I was asked several times during my visit to Aeria Games last week what sort of MMOs I played.
A new report from market research firm SuperData examines the physical and digital card game market, giving estimates as to the size of both in the U.S.
I know, the title above sounds like a contradiction to this article from last month.
As surprising as it was that Trion Worlds seemed to pull a game out of its nether regions last week, I was even more surprised to learn that there was no NDA regarding it.
A topic that's come up recently around the MMOBomb office water cooler – if we had an office or a water cooler – regards subscriptions in free-to-play games.
Everything's better with dragons. That seems to be the philosophy in gaming these days, and Simutronic's Dragons of Elanthia is looking to bring that mindset to their own brand of action-based PvP.
Mojang is considering taking its Scrolls online collectible card game into the free-to-play realm, as co-founder Jakob Porser revealed last week.
Electronic Arts Labels President Frank Gibeau recently offered a tantalizing glimpse into his company's plans for their future revenue models.
A lot of free-to-play MMOs are what I like to call “fire and forget” games.
There will be blood.
If you ever played Paradox Interactive's Magicka, you killed your wizard teammates.
If you're like me, you think of many free-to-play games as free trials.