Features (Page 36)

Love It Or Hate It: Path of Exile

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: League of Legends

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: DC Universe Online

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Hearthstone: Stuck in a Rut

The wonder and excitement over getting a few new cards from Blackrock Mountain has just about subsided.

By Jason Winter -
Love It Or Hate It: Aion

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: SMITE

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: Star Trek Online

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: Star Wars: The Old Republic

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Awful Idea: No More New Games

Unlike previous Awful Ideas, this isn't so much a recommendation for what could or should be done in gaming.

By Jason Winter -
Love It Or Hate It: PlanetSide 2

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Can MMOs Really Do Story?

Since today is May the Fourth, I thought it only fitting that I try and come up with something to write about Star Wars: The Old Republic.

By Jason Winter -
Love It Or Hate It: Marvel Heroes

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Video Interview: Cory Jones from HEX: Shards of Fate

Today we got to spend a little time with Cory Jones, President of HEX Entertainment, talking about the development and future of their TCG/MMO HEX: Shards of Fate. Besides watching me get my deck stomped on, watch as we cha...

By Michael Byrne -
Love It Or Hate It: Defiance

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Love It Or Hate It: TERA

Some free-to-play games are more polarizing than others, with some sides taking the stance of "great, totally non-exploitative implementation" and others thinking "total pay-to-win trash." We'd like to see on what side of the ...

By Jason Winter -
Interview: ZMR's Producer Matt Denomme

En Masse Entertainment is getting ready to unleash drones in their free to play shooter, ZMR (Zombies, Monsters, Robots).

By Michael Byrne -
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